File indexing completed on 2025-08-05 08:09:41
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0009 #include "Acts/Surfaces/PerigeeSurface.hpp"
0010
0011 #include "Acts/Geometry/GeometryObject.hpp"
0012
0013 #include <iomanip>
0014 #include <iostream>
0015 #include <memory>
0016 #include <vector>
0017
0018 Acts::PerigeeSurface::PerigeeSurface(const Vector3& gp)
0019 : LineSurface(Transform3(Translation3(gp.x(), gp.y(), gp.z())), nullptr) {}
0020
0021 Acts::PerigeeSurface::PerigeeSurface(const Transform3& transform)
0022 : GeometryObject(), LineSurface(transform) {}
0023
0024 Acts::PerigeeSurface::PerigeeSurface(const PerigeeSurface& other)
0025 : GeometryObject(), LineSurface(other) {}
0026
0027 Acts::PerigeeSurface::PerigeeSurface(const GeometryContext& gctx,
0028 const PerigeeSurface& other,
0029 const Transform3& shift)
0030 : GeometryObject(), LineSurface(gctx, other, shift) {}
0031
0032 Acts::PerigeeSurface& Acts::PerigeeSurface::operator=(
0033 const PerigeeSurface& other) {
0034 if (this != &other) {
0035 LineSurface::operator=(other);
0036 }
0037 return *this;
0038 }
0039
0040 Acts::Surface::SurfaceType Acts::PerigeeSurface::type() const {
0041 return Surface::Perigee;
0042 }
0043
0044 std::string Acts::PerigeeSurface::name() const {
0045 return "Acts::PerigeeSurface";
0046 }
0047
0048 std::ostream& Acts::PerigeeSurface::toStream(const GeometryContext& gctx,
0049 std::ostream& sl) const {
0050 sl << std::setiosflags(std::ios::fixed);
0051 sl << std::setprecision(7);
0052 sl << "Acts::PerigeeSurface:" << std::endl;
0053 const Vector3& sfCenter = center(gctx);
0054 sl << " Center position (x, y, z) = (" << sfCenter.x() << ", "
0055 << sfCenter.y() << ", " << sfCenter.z() << ")";
0056 sl << std::setprecision(-1);
0057 return sl;
0058 }
0059
0060 Acts::Polyhedron Acts::PerigeeSurface::polyhedronRepresentation(
0061 const GeometryContext& gctx, std::size_t ) const {
0062
0063 std::vector<Vector3> vertices;
0064 std::vector<Polyhedron::FaceType> faces;
0065 std::vector<Polyhedron::FaceType> triangularMesh;
0066
0067 const Transform3& ctransform = transform(gctx);
0068 Vector3 left(0, 0, -100.);
0069 Vector3 right(0, 0, 100.);
0070
0071
0072 vertices.push_back(ctransform * left);
0073 vertices.push_back(ctransform * right);
0074 faces.push_back({0, 1});
0075 vertices.push_back(ctransform * Vector3(0., 0., 0.));
0076 triangularMesh.push_back({0, 2, 1});
0077
0078 return Polyhedron(vertices, faces, triangularMesh);
0079 }