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0001 
0002 
0003 (**Note:** If you get compiler errors that you don't understand, be sure to consult [Google Mock Doctor](http://code.google.com/p/googlemock/wiki/V1_7_FrequentlyAskedQuestions#How_am_I_supposed_to_make_sense_of_these_horrible_template_error).)
0004 
0005 # What Is Google C++ Mocking Framework? #
0006 When you write a prototype or test, often it's not feasible or wise to rely on real objects entirely. A **mock object** implements the same interface as a real object (so it can be used as one), but lets you specify at run time how it will be used and what it should do (which methods will be called? in which order? how many times? with what arguments? what will they return? etc).
0007 
0008 **Note:** It is easy to confuse the term _fake objects_ with mock objects. Fakes and mocks actually mean very different things in the Test-Driven Development (TDD) community:
0009 
0010   * **Fake** objects have working implementations, but usually take some shortcut (perhaps to make the operations less expensive), which makes them not suitable for production. An in-memory file system would be an example of a fake.
0011   * **Mocks** are objects pre-programmed with _expectations_, which form a specification of the calls they are expected to receive.
0012 
0013 If all this seems too abstract for you, don't worry - the most important thing to remember is that a mock allows you to check the _interaction_ between itself and code that uses it. The difference between fakes and mocks will become much clearer once you start to use mocks.
0014 
0015 **Google C++ Mocking Framework** (or **Google Mock** for short) is a library (sometimes we also call it a "framework" to make it sound cool) for creating mock classes and using them. It does to C++ what [jMock](http://www.jmock.org/) and [EasyMock](http://www.easymock.org/) do to Java.
0016 
0017 Using Google Mock involves three basic steps:
0018 
0019   1. Use some simple macros to describe the interface you want to mock, and they will expand to the implementation of your mock class;
0020   1. Create some mock objects and specify its expectations and behavior using an intuitive syntax;
0021   1. Exercise code that uses the mock objects. Google Mock will catch any violation of the expectations as soon as it arises.
0022 
0023 # Why Google Mock? #
0024 While mock objects help you remove unnecessary dependencies in tests and make them fast and reliable, using mocks manually in C++ is _hard_:
0025 
0026   * Someone has to implement the mocks. The job is usually tedious and error-prone. No wonder people go great distance to avoid it.
0027   * The quality of those manually written mocks is a bit, uh, unpredictable. You may see some really polished ones, but you may also see some that were hacked up in a hurry and have all sorts of ad hoc restrictions.
0028   * The knowledge you gained from using one mock doesn't transfer to the next.
0029 
0030 In contrast, Java and Python programmers have some fine mock frameworks, which automate the creation of mocks. As a result, mocking is a proven effective technique and widely adopted practice in those communities. Having the right tool absolutely makes the difference.
0031 
0032 Google Mock was built to help C++ programmers. It was inspired by [jMock](http://www.jmock.org/) and [EasyMock](http://www.easymock.org/), but designed with C++'s specifics in mind. It is your friend if any of the following problems is bothering you:
0033 
0034   * You are stuck with a sub-optimal design and wish you had done more prototyping before it was too late, but prototyping in C++ is by no means "rapid".
0035   * Your tests are slow as they depend on too many libraries or use expensive resources (e.g. a database).
0036   * Your tests are brittle as some resources they use are unreliable (e.g. the network).
0037   * You want to test how your code handles a failure (e.g. a file checksum error), but it's not easy to cause one.
0038   * You need to make sure that your module interacts with other modules in the right way, but it's hard to observe the interaction; therefore you resort to observing the side effects at the end of the action, which is awkward at best.
0039   * You want to "mock out" your dependencies, except that they don't have mock implementations yet; and, frankly, you aren't thrilled by some of those hand-written mocks.
0040 
0041 We encourage you to use Google Mock as:
0042 
0043   * a _design_ tool, for it lets you experiment with your interface design early and often. More iterations lead to better designs!
0044   * a _testing_ tool to cut your tests' outbound dependencies and probe the interaction between your module and its collaborators.
0045 
0046 # Getting Started #
0047 Using Google Mock is easy! Inside your C++ source file, just `#include` `"gtest/gtest.h"` and `"gmock/gmock.h"`, and you are ready to go.
0048 
0049 # A Case for Mock Turtles #
0050 Let's look at an example. Suppose you are developing a graphics program that relies on a LOGO-like API for drawing. How would you test that it does the right thing? Well, you can run it and compare the screen with a golden screen snapshot, but let's admit it: tests like this are expensive to run and fragile (What if you just upgraded to a shiny new graphics card that has better anti-aliasing? Suddenly you have to update all your golden images.). It would be too painful if all your tests are like this. Fortunately, you learned about Dependency Injection and know the right thing to do: instead of having your application talk to the drawing API directly, wrap the API in an interface (say, `Turtle`) and code to that interface:
0051 
0052 ```
0053 class Turtle {
0054   ...
0055   virtual ~Turtle() {}
0056   virtual void PenUp() = 0;
0057   virtual void PenDown() = 0;
0058   virtual void Forward(int distance) = 0;
0059   virtual void Turn(int degrees) = 0;
0060   virtual void GoTo(int x, int y) = 0;
0061   virtual int GetX() const = 0;
0062   virtual int GetY() const = 0;
0063 };
0064 ```
0065 
0066 (Note that the destructor of `Turtle` **must** be virtual, as is the case for **all** classes you intend to inherit from - otherwise the destructor of the derived class will not be called when you delete an object through a base pointer, and you'll get corrupted program states like memory leaks.)
0067 
0068 You can control whether the turtle's movement will leave a trace using `PenUp()` and `PenDown()`, and control its movement using `Forward()`, `Turn()`, and `GoTo()`. Finally, `GetX()` and `GetY()` tell you the current position of the turtle.
0069 
0070 Your program will normally use a real implementation of this interface. In tests, you can use a mock implementation instead. This allows you to easily check what drawing primitives your program is calling, with what arguments, and in which order. Tests written this way are much more robust (they won't break because your new machine does anti-aliasing differently), easier to read and maintain (the intent of a test is expressed in the code, not in some binary images), and run _much, much faster_.
0071 
0072 # Writing the Mock Class #
0073 If you are lucky, the mocks you need to use have already been implemented by some nice people. If, however, you find yourself in the position to write a mock class, relax - Google Mock turns this task into a fun game! (Well, almost.)
0074 
0075 ## How to Define It ##
0076 Using the `Turtle` interface as example, here are the simple steps you need to follow:
0077 
0078   1. Derive a class `MockTurtle` from `Turtle`.
0079   1. Take a _virtual_ function of `Turtle` (while it's possible to [mock non-virtual methods using templates](http://code.google.com/p/googlemock/wiki/V1_7_CookBook#Mocking_Nonvirtual_Methods), it's much more involved). Count how many arguments it has.
0080   1. In the `public:` section of the child class, write `MOCK_METHODn();` (or `MOCK_CONST_METHODn();` if you are mocking a `const` method), where `n` is the number of the arguments; if you counted wrong, shame on you, and a compiler error will tell you so.
0081   1. Now comes the fun part: you take the function signature, cut-and-paste the _function name_ as the _first_ argument to the macro, and leave what's left as the _second_ argument (in case you're curious, this is the _type of the function_).
0082   1. Repeat until all virtual functions you want to mock are done.
0083 
0084 After the process, you should have something like:
0085 
0086 ```
0087 #include "gmock/gmock.h"  // Brings in Google Mock.
0088 class MockTurtle : public Turtle {
0089  public:
0090   ...
0091   MOCK_METHOD0(PenUp, void());
0092   MOCK_METHOD0(PenDown, void());
0093   MOCK_METHOD1(Forward, void(int distance));
0094   MOCK_METHOD1(Turn, void(int degrees));
0095   MOCK_METHOD2(GoTo, void(int x, int y));
0096   MOCK_CONST_METHOD0(GetX, int());
0097   MOCK_CONST_METHOD0(GetY, int());
0098 };
0099 ```
0100 
0101 You don't need to define these mock methods somewhere else - the `MOCK_METHOD*` macros will generate the definitions for you. It's that simple! Once you get the hang of it, you can pump out mock classes faster than your source-control system can handle your check-ins.
0102 
0103 **Tip:** If even this is too much work for you, you'll find the
0104 `gmock_gen.py` tool in Google Mock's `scripts/generator/` directory (courtesy of the [cppclean](http://code.google.com/p/cppclean/) project) useful.  This command-line
0105 tool requires that you have Python 2.4 installed.  You give it a C++ file and the name of an abstract class defined in it,
0106 and it will print the definition of the mock class for you.  Due to the
0107 complexity of the C++ language, this script may not always work, but
0108 it can be quite handy when it does.  For more details, read the [user documentation](http://code.google.com/p/googlemock/source/browse/trunk/scripts/generator/README).
0109 
0110 ## Where to Put It ##
0111 When you define a mock class, you need to decide where to put its definition. Some people put it in a `*_test.cc`. This is fine when the interface being mocked (say, `Foo`) is owned by the same person or team. Otherwise, when the owner of `Foo` changes it, your test could break. (You can't really expect `Foo`'s maintainer to fix every test that uses `Foo`, can you?)
0112 
0113 So, the rule of thumb is: if you need to mock `Foo` and it's owned by others, define the mock class in `Foo`'s package (better, in a `testing` sub-package such that you can clearly separate production code and testing utilities), and put it in a `mock_foo.h`. Then everyone can reference `mock_foo.h` from their tests. If `Foo` ever changes, there is only one copy of `MockFoo` to change, and only tests that depend on the changed methods need to be fixed.
0114 
0115 Another way to do it: you can introduce a thin layer `FooAdaptor` on top of `Foo` and code to this new interface. Since you own `FooAdaptor`, you can absorb changes in `Foo` much more easily. While this is more work initially, carefully choosing the adaptor interface can make your code easier to write and more readable (a net win in the long run), as you can choose `FooAdaptor` to fit your specific domain much better than `Foo` does.
0116 
0117 # Using Mocks in Tests #
0118 Once you have a mock class, using it is easy. The typical work flow is:
0119 
0120   1. Import the Google Mock names from the `testing` namespace such that you can use them unqualified (You only have to do it once per file. Remember that namespaces are a good idea and good for your health.).
0121   1. Create some mock objects.
0122   1. Specify your expectations on them (How many times will a method be called? With what arguments? What should it do? etc.).
0123   1. Exercise some code that uses the mocks; optionally, check the result using Google Test assertions. If a mock method is called more than expected or with wrong arguments, you'll get an error immediately.
0124   1. When a mock is destructed, Google Mock will automatically check whether all expectations on it have been satisfied.
0125 
0126 Here's an example:
0127 
0128 ```
0129 #include "path/to/mock-turtle.h"
0130 #include "gmock/gmock.h"
0131 #include "gtest/gtest.h"
0132 using ::testing::AtLeast;                     // #1
0133 
0134 TEST(PainterTest, CanDrawSomething) {
0135   MockTurtle turtle;                          // #2
0136   EXPECT_CALL(turtle, PenDown())              // #3
0137       .Times(AtLeast(1));
0138 
0139   Painter painter(&turtle);                   // #4
0140 
0141   EXPECT_TRUE(painter.DrawCircle(0, 0, 10));
0142 }                                             // #5
0143 
0144 int main(int argc, char** argv) {
0145   // The following line must be executed to initialize Google Mock
0146   // (and Google Test) before running the tests.
0147   ::testing::InitGoogleMock(&argc, argv);
0148   return RUN_ALL_TESTS();
0149 }
0150 ```
0151 
0152 As you might have guessed, this test checks that `PenDown()` is called at least once. If the `painter` object didn't call this method, your test will fail with a message like this:
0153 
0154 ```
0155 path/to/my_test.cc:119: Failure
0156 Actual function call count doesn't match this expectation:
0157 Actually: never called;
0158 Expected: called at least once.
0159 ```
0160 
0161 **Tip 1:** If you run the test from an Emacs buffer, you can hit `<Enter>` on the line number displayed in the error message to jump right to the failed expectation.
0162 
0163 **Tip 2:** If your mock objects are never deleted, the final verification won't happen. Therefore it's a good idea to use a heap leak checker in your tests when you allocate mocks on the heap.
0164 
0165 **Important note:** Google Mock requires expectations to be set **before** the mock functions are called, otherwise the behavior is **undefined**. In particular, you mustn't interleave `EXPECT_CALL()`s and calls to the mock functions.
0166 
0167 This means `EXPECT_CALL()` should be read as expecting that a call will occur _in the future_, not that a call has occurred. Why does Google Mock work like that? Well, specifying the expectation beforehand allows Google Mock to report a violation as soon as it arises, when the context (stack trace, etc) is still available. This makes debugging much easier.
0168 
0169 Admittedly, this test is contrived and doesn't do much. You can easily achieve the same effect without using Google Mock. However, as we shall reveal soon, Google Mock allows you to do _much more_ with the mocks.
0170 
0171 ## Using Google Mock with Any Testing Framework ##
0172 If you want to use something other than Google Test (e.g. [CppUnit](http://apps.sourceforge.net/mediawiki/cppunit/index.php?title=Main_Page) or
0173 [CxxTest](http://cxxtest.tigris.org/)) as your testing framework, just change the `main()` function in the previous section to:
0174 ```
0175 int main(int argc, char** argv) {
0176   // The following line causes Google Mock to throw an exception on failure,
0177   // which will be interpreted by your testing framework as a test failure.
0178   ::testing::GTEST_FLAG(throw_on_failure) = true;
0179   ::testing::InitGoogleMock(&argc, argv);
0180   ... whatever your testing framework requires ...
0181 }
0182 ```
0183 
0184 This approach has a catch: it makes Google Mock throw an exception
0185 from a mock object's destructor sometimes.  With some compilers, this
0186 sometimes causes the test program to crash.  You'll still be able to
0187 notice that the test has failed, but it's not a graceful failure.
0188 
0189 A better solution is to use Google Test's
0190 [event listener API](http://code.google.com/p/googletest/wiki/AdvancedGuide#Extending_Google_Test_by_Handling_Test_Events)
0191 to report a test failure to your testing framework properly.  You'll need to
0192 implement the `OnTestPartResult()` method of the event listener interface, but it
0193 should be straightforward.
0194 
0195 If this turns out to be too much work, we suggest that you stick with
0196 Google Test, which works with Google Mock seamlessly (in fact, it is
0197 technically part of Google Mock.).  If there is a reason that you
0198 cannot use Google Test, please let us know.
0199 
0200 # Setting Expectations #
0201 The key to using a mock object successfully is to set the _right expectations_ on it. If you set the expectations too strict, your test will fail as the result of unrelated changes. If you set them too loose, bugs can slip through. You want to do it just right such that your test can catch exactly the kind of bugs you intend it to catch. Google Mock provides the necessary means for you to do it "just right."
0202 
0203 ## General Syntax ##
0204 In Google Mock we use the `EXPECT_CALL()` macro to set an expectation on a mock method. The general syntax is:
0205 
0206 ```
0207 EXPECT_CALL(mock_object, method(matchers))
0208     .Times(cardinality)
0209     .WillOnce(action)
0210     .WillRepeatedly(action);
0211 ```
0212 
0213 The macro has two arguments: first the mock object, and then the method and its arguments. Note that the two are separated by a comma (`,`), not a period (`.`). (Why using a comma? The answer is that it was necessary for technical reasons.)
0214 
0215 The macro can be followed by some optional _clauses_ that provide more information about the expectation. We'll discuss how each clause works in the coming sections.
0216 
0217 This syntax is designed to make an expectation read like English. For example, you can probably guess that
0218 
0219 ```
0220 using ::testing::Return;...
0221 EXPECT_CALL(turtle, GetX())
0222     .Times(5)
0223     .WillOnce(Return(100))
0224     .WillOnce(Return(150))
0225     .WillRepeatedly(Return(200));
0226 ```
0227 
0228 says that the `turtle` object's `GetX()` method will be called five times, it will return 100 the first time, 150 the second time, and then 200 every time. Some people like to call this style of syntax a Domain-Specific Language (DSL).
0229 
0230 **Note:** Why do we use a macro to do this? It serves two purposes: first it makes expectations easily identifiable (either by `grep` or by a human reader), and second it allows Google Mock to include the source file location of a failed expectation in messages, making debugging easier.
0231 
0232 ## Matchers: What Arguments Do We Expect? ##
0233 When a mock function takes arguments, we must specify what arguments we are expecting; for example:
0234 
0235 ```
0236 // Expects the turtle to move forward by 100 units.
0237 EXPECT_CALL(turtle, Forward(100));
0238 ```
0239 
0240 Sometimes you may not want to be too specific (Remember that talk about tests being too rigid? Over specification leads to brittle tests and obscures the intent of tests. Therefore we encourage you to specify only what's necessary - no more, no less.). If you care to check that `Forward()` will be called but aren't interested in its actual argument, write `_` as the argument, which means "anything goes":
0241 
0242 ```
0243 using ::testing::_;
0244 ...
0245 // Expects the turtle to move forward.
0246 EXPECT_CALL(turtle, Forward(_));
0247 ```
0248 
0249 `_` is an instance of what we call **matchers**. A matcher is like a predicate and can test whether an argument is what we'd expect. You can use a matcher inside `EXPECT_CALL()` wherever a function argument is expected.
0250 
0251 A list of built-in matchers can be found in the [CheatSheet](V1_7_CheatSheet.md). For example, here's the `Ge` (greater than or equal) matcher:
0252 
0253 ```
0254 using ::testing::Ge;...
0255 EXPECT_CALL(turtle, Forward(Ge(100)));
0256 ```
0257 
0258 This checks that the turtle will be told to go forward by at least 100 units.
0259 
0260 ## Cardinalities: How Many Times Will It Be Called? ##
0261 The first clause we can specify following an `EXPECT_CALL()` is `Times()`. We call its argument a **cardinality** as it tells _how many times_ the call should occur. It allows us to repeat an expectation many times without actually writing it as many times. More importantly, a cardinality can be "fuzzy", just like a matcher can be. This allows a user to express the intent of a test exactly.
0262 
0263 An interesting special case is when we say `Times(0)`. You may have guessed - it means that the function shouldn't be called with the given arguments at all, and Google Mock will report a Google Test failure whenever the function is (wrongfully) called.
0264 
0265 We've seen `AtLeast(n)` as an example of fuzzy cardinalities earlier. For the list of built-in cardinalities you can use, see the [CheatSheet](V1_7_CheatSheet.md).
0266 
0267 The `Times()` clause can be omitted. **If you omit `Times()`, Google Mock will infer the cardinality for you.** The rules are easy to remember:
0268 
0269   * If **neither** `WillOnce()` **nor** `WillRepeatedly()` is in the `EXPECT_CALL()`, the inferred cardinality is `Times(1)`.
0270   * If there are `n WillOnce()`'s but **no** `WillRepeatedly()`, where `n` >= 1, the cardinality is `Times(n)`.
0271   * If there are `n WillOnce()`'s and **one** `WillRepeatedly()`, where `n` >= 0, the cardinality is `Times(AtLeast(n))`.
0272 
0273 **Quick quiz:** what do you think will happen if a function is expected to be called twice but actually called four times?
0274 
0275 ## Actions: What Should It Do? ##
0276 Remember that a mock object doesn't really have a working implementation? We as users have to tell it what to do when a method is invoked. This is easy in Google Mock.
0277 
0278 First, if the return type of a mock function is a built-in type or a pointer, the function has a **default action** (a `void` function will just return, a `bool` function will return `false`, and other functions will return 0). If you don't say anything, this behavior will be used.
0279 
0280 Second, if a mock function doesn't have a default action, or the default action doesn't suit you, you can specify the action to be taken each time the expectation matches using a series of `WillOnce()` clauses followed by an optional `WillRepeatedly()`. For example,
0281 
0282 ```
0283 using ::testing::Return;...
0284 EXPECT_CALL(turtle, GetX())
0285     .WillOnce(Return(100))
0286     .WillOnce(Return(200))
0287     .WillOnce(Return(300));
0288 ```
0289 
0290 This says that `turtle.GetX()` will be called _exactly three times_ (Google Mock inferred this from how many `WillOnce()` clauses we've written, since we didn't explicitly write `Times()`), and will return 100, 200, and 300 respectively.
0291 
0292 ```
0293 using ::testing::Return;...
0294 EXPECT_CALL(turtle, GetY())
0295     .WillOnce(Return(100))
0296     .WillOnce(Return(200))
0297     .WillRepeatedly(Return(300));
0298 ```
0299 
0300 says that `turtle.GetY()` will be called _at least twice_ (Google Mock knows this as we've written two `WillOnce()` clauses and a `WillRepeatedly()` while having no explicit `Times()`), will return 100 the first time, 200 the second time, and 300 from the third time on.
0301 
0302 Of course, if you explicitly write a `Times()`, Google Mock will not try to infer the cardinality itself. What if the number you specified is larger than there are `WillOnce()` clauses? Well, after all `WillOnce()`s are used up, Google Mock will do the _default_ action for the function every time (unless, of course, you have a `WillRepeatedly()`.).
0303 
0304 What can we do inside `WillOnce()` besides `Return()`? You can return a reference using `ReturnRef(variable)`, or invoke a pre-defined function, among [others](http://code.google.com/p/googlemock/wiki/V1_7_CheatSheet#Actions).
0305 
0306 **Important note:** The `EXPECT_CALL()` statement evaluates the action clause only once, even though the action may be performed many times. Therefore you must be careful about side effects. The following may not do what you want:
0307 
0308 ```
0309 int n = 100;
0310 EXPECT_CALL(turtle, GetX())
0311 .Times(4)
0312 .WillRepeatedly(Return(n++));
0313 ```
0314 
0315 Instead of returning 100, 101, 102, ..., consecutively, this mock function will always return 100 as `n++` is only evaluated once. Similarly, `Return(new Foo)` will create a new `Foo` object when the `EXPECT_CALL()` is executed, and will return the same pointer every time. If you want the side effect to happen every time, you need to define a custom action, which we'll teach in the [CookBook](V1_7_CookBook.md).
0316 
0317 Time for another quiz! What do you think the following means?
0318 
0319 ```
0320 using ::testing::Return;...
0321 EXPECT_CALL(turtle, GetY())
0322 .Times(4)
0323 .WillOnce(Return(100));
0324 ```
0325 
0326 Obviously `turtle.GetY()` is expected to be called four times. But if you think it will return 100 every time, think twice! Remember that one `WillOnce()` clause will be consumed each time the function is invoked and the default action will be taken afterwards. So the right answer is that `turtle.GetY()` will return 100 the first time, but **return 0 from the second time on**, as returning 0 is the default action for `int` functions.
0327 
0328 ## Using Multiple Expectations ##
0329 So far we've only shown examples where you have a single expectation. More realistically, you're going to specify expectations on multiple mock methods, which may be from multiple mock objects.
0330 
0331 By default, when a mock method is invoked, Google Mock will search the expectations in the **reverse order** they are defined, and stop when an active expectation that matches the arguments is found (you can think of it as "newer rules override older ones."). If the matching expectation cannot take any more calls, you will get an upper-bound-violated failure. Here's an example:
0332 
0333 ```
0334 using ::testing::_;...
0335 EXPECT_CALL(turtle, Forward(_));  // #1
0336 EXPECT_CALL(turtle, Forward(10))  // #2
0337     .Times(2);
0338 ```
0339 
0340 If `Forward(10)` is called three times in a row, the third time it will be an error, as the last matching expectation (#2) has been saturated. If, however, the third `Forward(10)` call is replaced by `Forward(20)`, then it would be OK, as now #1 will be the matching expectation.
0341 
0342 **Side note:** Why does Google Mock search for a match in the _reverse_ order of the expectations? The reason is that this allows a user to set up the default expectations in a mock object's constructor or the test fixture's set-up phase and then customize the mock by writing more specific expectations in the test body. So, if you have two expectations on the same method, you want to put the one with more specific matchers **after** the other, or the more specific rule would be shadowed by the more general one that comes after it.
0343 
0344 ## Ordered vs Unordered Calls ##
0345 By default, an expectation can match a call even though an earlier expectation hasn't been satisfied. In other words, the calls don't have to occur in the order the expectations are specified.
0346 
0347 Sometimes, you may want all the expected calls to occur in a strict order. To say this in Google Mock is easy:
0348 
0349 ```
0350 using ::testing::InSequence;...
0351 TEST(FooTest, DrawsLineSegment) {
0352   ...
0353   {
0354     InSequence dummy;
0355 
0356     EXPECT_CALL(turtle, PenDown());
0357     EXPECT_CALL(turtle, Forward(100));
0358     EXPECT_CALL(turtle, PenUp());
0359   }
0360   Foo();
0361 }
0362 ```
0363 
0364 By creating an object of type `InSequence`, all expectations in its scope are put into a _sequence_ and have to occur _sequentially_. Since we are just relying on the constructor and destructor of this object to do the actual work, its name is really irrelevant.
0365 
0366 In this example, we test that `Foo()` calls the three expected functions in the order as written. If a call is made out-of-order, it will be an error.
0367 
0368 (What if you care about the relative order of some of the calls, but not all of them? Can you specify an arbitrary partial order? The answer is ... yes! If you are impatient, the details can be found in the [CookBook](V1_7_CookBook#Expecting_Partially_Ordered_Calls.md).)
0369 
0370 ## All Expectations Are Sticky (Unless Said Otherwise) ##
0371 Now let's do a quick quiz to see how well you can use this mock stuff already. How would you test that the turtle is asked to go to the origin _exactly twice_ (you want to ignore any other instructions it receives)?
0372 
0373 After you've come up with your answer, take a look at ours and compare notes (solve it yourself first - don't cheat!):
0374 
0375 ```
0376 using ::testing::_;...
0377 EXPECT_CALL(turtle, GoTo(_, _))  // #1
0378     .Times(AnyNumber());
0379 EXPECT_CALL(turtle, GoTo(0, 0))  // #2
0380     .Times(2);
0381 ```
0382 
0383 Suppose `turtle.GoTo(0, 0)` is called three times. In the third time, Google Mock will see that the arguments match expectation #2 (remember that we always pick the last matching expectation). Now, since we said that there should be only two such calls, Google Mock will report an error immediately. This is basically what we've told you in the "Using Multiple Expectations" section above.
0384 
0385 This example shows that **expectations in Google Mock are "sticky" by default**, in the sense that they remain active even after we have reached their invocation upper bounds. This is an important rule to remember, as it affects the meaning of the spec, and is **different** to how it's done in many other mocking frameworks (Why'd we do that? Because we think our rule makes the common cases easier to express and understand.).
0386 
0387 Simple? Let's see if you've really understood it: what does the following code say?
0388 
0389 ```
0390 using ::testing::Return;
0391 ...
0392 for (int i = n; i > 0; i--) {
0393   EXPECT_CALL(turtle, GetX())
0394       .WillOnce(Return(10*i));
0395 }
0396 ```
0397 
0398 If you think it says that `turtle.GetX()` will be called `n` times and will return 10, 20, 30, ..., consecutively, think twice! The problem is that, as we said, expectations are sticky. So, the second time `turtle.GetX()` is called, the last (latest) `EXPECT_CALL()` statement will match, and will immediately lead to an "upper bound exceeded" error - this piece of code is not very useful!
0399 
0400 One correct way of saying that `turtle.GetX()` will return 10, 20, 30, ..., is to explicitly say that the expectations are _not_ sticky. In other words, they should _retire_ as soon as they are saturated:
0401 
0402 ```
0403 using ::testing::Return;
0404 ...
0405 for (int i = n; i > 0; i--) {
0406   EXPECT_CALL(turtle, GetX())
0407     .WillOnce(Return(10*i))
0408     .RetiresOnSaturation();
0409 }
0410 ```
0411 
0412 And, there's a better way to do it: in this case, we expect the calls to occur in a specific order, and we line up the actions to match the order. Since the order is important here, we should make it explicit using a sequence:
0413 
0414 ```
0415 using ::testing::InSequence;
0416 using ::testing::Return;
0417 ...
0418 {
0419   InSequence s;
0420 
0421   for (int i = 1; i <= n; i++) {
0422     EXPECT_CALL(turtle, GetX())
0423         .WillOnce(Return(10*i))
0424         .RetiresOnSaturation();
0425   }
0426 }
0427 ```
0428 
0429 By the way, the other situation where an expectation may _not_ be sticky is when it's in a sequence - as soon as another expectation that comes after it in the sequence has been used, it automatically retires (and will never be used to match any call).
0430 
0431 ## Uninteresting Calls ##
0432 A mock object may have many methods, and not all of them are that interesting. For example, in some tests we may not care about how many times `GetX()` and `GetY()` get called.
0433 
0434 In Google Mock, if you are not interested in a method, just don't say anything about it. If a call to this method occurs, you'll see a warning in the test output, but it won't be a failure.
0435 
0436 # What Now? #
0437 Congratulations! You've learned enough about Google Mock to start using it. Now, you might want to join the [googlemock](http://groups.google.com/group/googlemock) discussion group and actually write some tests using Google Mock - it will be fun. Hey, it may even be addictive - you've been warned.
0438 
0439 Then, if you feel like increasing your mock quotient, you should move on to the [CookBook](V1_7_CookBook.md). You can learn many advanced features of Google Mock there -- and advance your level of enjoyment and testing bliss.